Card Codex

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17 May 2024: Card library updated.

Karametra's Acolyte

3G · Creature — Human Druid

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 1/4

Similar cards

Color identity:
NameManaTypeText
Elves of Deep Shadow GCreature — Elf Druid {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1
Lumbering Falls Land Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Energy Tap USorcery Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Aether Hub Land When Aether Hub enters the battlefield, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
Gond Gate Land — Gate Gates you control enter the battlefield untapped. {T}: Add {C}. {T}: Add one mana of any color that a Gate you control could produce.
Crypt of the Eternals Land When Crypt of the Eternals enters the battlefield, you gain 1 life. {T}: Add {C}. {1}, {T}: Add {U}, {B}, or {R}.
Treetop Village Land Treetop Village enters the battlefield tapped. {T}: Add {G}. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Boulderbranch Golem 7Artifact Creature — Golem Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Boulderbranch Golem enters the battlefield, you gain life equal to its power. 6/5
Jagged-Scar Archers 1GGCreature — Elf Archer Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying. */*
Whisperer of the Wilds 1GCreature — Human Shaman {T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater. 0/2
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