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17 May 2024: Card library updated.

Karametra's Blessing

W · Instant

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Similar cards

Color identity:
NameManaTypeText
Aerial Maneuver 1WInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
Daring Leap 1WUInstant Target creature gets +1/+1 and gains flying and first strike until end of turn.
Appeal GSorcery Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.
Twilight Panther WCreature — Cat Spirit {B}: Twilight Panther gains deathtouch until end of turn. 1/2
Charisma UUUEnchantment — Aura Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Leap of Flame URInstant Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
Caller of Gales UCreature — Merfolk Wizard {1}{U}, {T}: Target creature gains flying until end of turn. 1/1
Magic Word 2UEnchantment — Aura Enchant creature As Magic Word enters the battlefield, choose a word. Whisper the chosen word: Tap enchanted creature.
Keen Glidemaster 1UCreature — Human Soldier {2}{U}: Target creature gains flying until end of turn. 2/1
Spiked Ripsaw 2GArtifact — Equipment Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
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