Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karfell Harbinger

1U · Creature — Zombie Wizard

{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell. 1/3

Similar cards

Color identity:
NameManaTypeText
Scattering Stroke 2UUInstant Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Manaplasm 2GCreature — Ooze Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value. 1/1
Vesper Ghoul 2BCreature — Zombie Druid {T}, Pay 1 life: Add one mana of any color. 1/1
Moderation 1WUEnchantment You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Enchantress's Presence 2GEnchantment Whenever you cast an enchantment spell, draw a card.
Firemind Vessel 4Artifact Firemind Vessel enters the battlefield tapped. {T}: Add two mana of different colors.
Grid Monitor 4Artifact Creature — Construct You can't cast creature spells. 4/6
Paradise Druid 1GCreature — Elf Druid Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color. 2/1
Animist's Awakening XGSorcery Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Ride the Avalanche GUInstant The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Page 145