Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kargan Dragonlord

RR · Creature — Human Warrior

Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Porcelain Zealot 3WCreature — Phyrexian Soldier At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3
Serra Ascendant WCreature — Human Monk Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying. 1/1
Needlethorn Drake GUCreature — Drake Flying, deathtouch 1/1
Hooting Mandrills 5GCreature — Ape Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample 4/4
Marsh Flitter 3BCreature — Faerie Rogue Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1
Deathgaze Cockatrice 2BBCreature — Cockatrice Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/2
Havoc Devils 2RRCreature — Devil Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) 4/3
Call the Skybreaker 5U/RU/RSorcery Create a 5/5 blue and red Elemental creature token with flying. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Motivated Pony 4GCreature — Horse Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered the battlefield under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn. 3/3
Aven Eternal 2UCreature — Zombie Bird Warrior Flying When Aven Eternal enters the battlefield, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) 2/2
Page 133