Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kari Zev's Expertise

1RR · Sorcery

Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Cateran Kidnappers 2BBCreature — Human Mercenary {3}, {T}: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle. 4/2
Cateran Persuader BBCreature — Human Mercenary {1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle. 2/1
Geode Grotto Land — Cave (Transforms from Dowsing Device.) {T}: Add {R}. {2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Planeswalker's Mirth 2WEnchantment {3}{W}: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
Hammer Mage 1RCreature — Human Spellshaper {X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less. 1/1
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Azra Smokeshaper 3BCreature — Azra Ninja Ninjutsu {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn. 3/3
Void 3BRSorcery Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
Scurry of Gremlins 2RWEnchantment When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn.
Unconventional Tactics 2WSorcery Target creature gets +3/+3 and gains flying until end of turn. Whenever a Zombie enters the battlefield under your control, you may pay {W}. If you do, return Unconventional Tactics from your graveyard to your hand.
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