M:tG card similarity search
1RR · Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphere of Resistance | 2 | Artifact | Spells cost {1} more to cast. |
| Zur the Enchanter | 1WUB | Legendary Creature — Human Wizard | Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle. 1/4 |
| Maximize Altitude | U | Sorcery | Target creature gets +1/+1 and gains flying until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
| Drain Power | UU | Sorcery | Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way. |
| Power Artifact | UU | Enchantment — Aura | Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. |
| Obeka, Brute Chronologist | 1UBR | Legendary Creature — Ogre Wizard | {T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) 3/4 |
| Disaster Radius | 5RR | Sorcery | As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value. |
| Andradite Leech | 2B | Creature — Leech | Black spells you cast cost {B} more to cast. {B}: Andradite Leech gets +1/+1 until end of turn. 2/2 |
| Anger | 3R | Creature — Incarnation | Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste. 2/2 |
| Essence Infusion | 1B | Sorcery | Put two +1/+1 counters on target creature. It gains lifelink until end of turn. |