M:tG card similarity search
1RR · Legendary Creature — Tiefling Barbarian
First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, target creature an opponent controls can't block this turn. 4/4
Name | Mana | Type | Text |
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Extremely Slow Zombie | 1B | Creature — Zombie | Last strike (This creature deals combat damage after creatures without last strike.) 3/3 |
Cyclops Tyrant | 5R | Creature — Cyclops | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Cyclops Tyrant can't block creatures with power 2 or less. 3/4 |
Maniacal Rage | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and can't block. |
Talruum Piper | 4R | Creature — Minotaur | All creatures with flying able to block Talruum Piper do so. 3/3 |
Grafdigger's Cage | 1 | Artifact | Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries. |
Indrik Umbra | 4GW | Enchantment — Aura | Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
Sidar Jabari of Zhalfir | 1WUB | Legendary Creature — Human Knight | Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield. 4/3 |
Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. |
Silver Knight | WW | Creature — Human Knight | First strike, protection from red 2/2 |
Rumbling Ruin | 5R | Creature — Elemental | When Rumbling Ruin enters the battlefield, count the number of +1/+1 counters on creatures you control. Creatures your opponents control with power less than or equal to that number can't block this turn. 6/6 |