Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karma

2WW · Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.

Similar cards

Color identity:
NameManaTypeText
Exert Influence 4USorcery Converge — Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast this spell.
Gruesome Slaughter 6Sorcery Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."
Immersturm Plane — Valla Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
The Royal Scions 1URLegendary Planeswalker — Will Rowan [+1]: Draw a card, then discard a card. [+1]: Target creature gets +2/+0 and gains first strike and trample until end of turn. [−8]: Draw four cards. When you do, The Royal Scions deals damage to any target equal to the number of cards in your hand. Loyalty 5
Keeper of the Flame RRCreature — Human Wizard {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to that player. 1/2
Ingenious Infiltrator 2UBCreature — Vedalken Ninja Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3
Goblin Lackey RCreature — Goblin Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. 1/1
Windrider Patrol 3UUCreature — Merfolk Wizard Flying Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 4/3
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
Ghired's Belligerence XRRSorcery Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
Page 140