M:tG card similarity search
2W · Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Stalking Assassin | 1UB | Creature — Human Assassin | {3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature. 1/1 |
Oath of Teferi | 3WU | Legendary Enchantment | When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once. |
Structural Distortion | 3R | Sorcery | Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller. |
Failed Fording | 1U | Instant | Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) |
Blazing Volley | R | Sorcery | Blazing Volley deals 1 damage to each creature your opponents control. |
Snaremaster Sprite | U | Creature — Faerie Wizard | Flying When Snaremaster Sprite enters the battlefield, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) 1/1 |
Wreak Havoc | 2RG | Sorcery | This spell can't be countered. Destroy target artifact or land. |
Vazal, the Compleat | 3GGG | Legendary Artifact Creature — Phyrexian | Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield. 7/7 |
Lava Blister | 1R | Sorcery | Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them. |
Fight or Flight | 3W | Enchantment | At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn. |