M:tG card similarity search
2W · Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Name | Mana | Type | Text |
---|---|---|---|
Sheltering Ancient | 1G | Creature — Treefolk | Trample Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 5/5 |
Shower of Arrows | 2G | Instant | Destroy target artifact, enchantment, or creature with flying. Scry 1. |
Heavy Infantry | 4W | Creature — Human Soldier | When Heavy Infantry enters the battlefield, tap target creature an opponent controls. 3/4 |
Consign | 1U | Instant | Return target nonland permanent to its owner's hand. |
Disperse | 1U | Instant | Return target nonland permanent to its owner's hand. |
Steam Clean | 1U | Sorcery — Adventure | Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
Nihiloor | 2WUB | Legendary Creature — Horror | When Nihiloor enters the battlefield, for each opponent, tap up to one untapped creature you control. When you do, gain control of target creature that player controls with power less than or equal to the tapped creature's power for as long as you control Nihiloor. Whenever you attack with a creature an opponent owns, you gain 2 life and that player loses 2 life. 3/5 |
Mend the Wilds | G | Instant — Adventure | Put target permanent card from your graveyard on top of your library. (Then exile this card. You may cast the creature later from exile.) |
Frost Walker | 1U | Creature — Elemental | When Frost Walker becomes the target of a spell or ability, sacrifice it. 4/1 |