Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karmic Justice

2W · Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Similar cards

Color identity:
NameManaTypeText
Cleave Shadows 1BSorcery — Adventure Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Turn the Tide 1UInstant Creatures your opponents control get -2/-0 until end of turn.
Loss 2BInstant Creatures your opponents control get -1/-1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Lowland Basilisk 2GCreature — Basilisk Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat. 1/3
Maddening Imp 2BCreature — Imp Flying {T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat. 1/1
Sangromancer 2BBCreature — Vampire Shaman Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life. 3/3
Magmaw 3RRCreature — Elemental {1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to any target. 4/4
Prismatic Dragon 2WWSummon Dragon Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3
Kaya's Ghostform BEnchantment — Aura Enchant creature or planeswalker you control When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Howlpack Avenger Creature — Werewolf Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target. {1}{R}: Howlpack Avenger gets +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4
Page 202