Card Codex

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17 May 2024: Card library updated.

Karmic Justice

2W · Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Similar cards

Color identity:
NameManaTypeText
Cruel Cut 1BInstant Destroy target creature with power 2 or less.
Defeat 1BSorcery Destroy target creature with power 2 or less.
Reave Soul 1BSorcery Destroy target creature with power 3 or less.
Vanquish the Weak 2BInstant Destroy target creature with power 3 or less.
Liquimetal Torque 2Artifact {T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Erhnam Djinn 3GCreature — Djinn At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.) 4/5
Gahiji, Honored One 2RGWLegendary Creature — Beast Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn. 4/4
Dryad Sophisticate 1GCreature — Dryad Nonbasic landwalk (This creature can't be blocked as long as defending player controls a nonbasic land.) 2/1
Desynchronize 4UInstant Target nonland permanent's owner puts it on the top or bottom of their library. Scry 2.
Call to Arms 1WEnchantment As Call to Arms enters the battlefield, choose a color and an opponent. White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common. When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
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