Card Codex

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17 May 2024: Card library updated.

Karmic Justice

2W · Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Similar cards

Color identity:
NameManaTypeText
Cramped Bunker 4RGEnchantment At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
Sigarda, Host of Herons 2GWWLegendary Creature — Angel Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents. 5/5
End Hostilities 3WWSorcery Destroy all creatures and all permanents attached to creatures.
Legions to Ashes 1WBSorcery Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Valkmira, Protector's Shield 3WLegendary Artifact If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage. Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Cloud Cover 2WUEnchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Gauntlets of Chaos 5Artifact {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
Battle Mammoth 3GGCreature — Elephant Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5
Atomize 2BGInstant Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Exterminatus 5WBSorcery Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
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