Card Codex

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17 May 2024: Card library updated.

Karn's Bastion

· Land

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Similar cards

Color identity:
NameManaTypeText
Spoils of Evil 2BInstant For each artifact or creature card in target opponent's graveyard, add {C} and you gain 1 life.
Memorial to Glory Land Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Cactus Preserve Land — Desert Cactus Preserve enters the battlefield tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Tinder Wall GCreature — Plant Wall Defender (This creature can't attack.) Sacrifice Tinder Wall: Add {R}{R}. {R}, Sacrifice Tinder Wall: It deals 2 damage to target creature it's blocking. 0/3
Skarrg, the Rage Pits Land {T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Rainbow Vale Land {T}: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
Bonders' Enclave Land {T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Soaring Seacliff Land Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. {T}: Add {U}.
Vodalian Arcanist 1UCreature — Merfolk Wizard {T}: Add {C}. Spend this mana only to cast an instant or sorcery spell. 1/3
Ghost Town Land {T}: Add {C}. {0}: Return Ghost Town to its owner's hand. Activate only if it's not your turn.
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