M:tG card similarity search
UU · Instant
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
Name | Mana | Type | Text |
---|---|---|---|
Warden of the Chained | 1RG | Creature — Minotaur Warrior | Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4 |
Magebane Lizard | 1R | Creature — Lizard | Whenever a player casts a noncreature spell, Magebane Lizard deals damage to that player equal to the number of noncreature spells they've cast this turn. 1/4 |
Jukai Trainee | 1G | Creature — Human Samurai | Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn. 2/2 |
The First Tyrannic War | 2GUR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters the battlefield with a number of +1/+1 counters on it equal to the number of lands you control. II, III — Double the number of each kind of counter on target creature you control. |
Gardens of Tranquil Repose | Plane — Necros | Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1. Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose. | |
Hezrou | 5BB | Creature — Frog Demon | Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn. 6/6 |
Flowstone Wyvern | 3RR | Creature — Drake | Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3 |
Escaped Null | 3B | Creature — Zombie Berserker | Lifelink Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn. 1/2 |
Kamiz, Obscura Oculus | 1WUB | Legendary Creature — Cephalid Rogue | Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.) 2/4 |
Superior Numbers | GG | Sorcery | Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. |