Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Karok Wrangler

4G · Creature — Elf Druid

Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. 3/3

Similar cards

Color identity:
NameManaTypeText
Living Lightning 3RCreature — Elemental Shaman When Living Lightning dies, return target instant or sorcery card from your graveyard to your hand. 3/2
Guidestone Compass Artifact {1}, {T}: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Ironpaw Aspirant 1WCreature — Cat Warrior When Ironpaw Aspirant enters the battlefield, put a +1/+1 counter on target creature. 1/2
Hidden Retreat 2WEnchantment Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Iron Bully 3Artifact Creature — Golem Menace (This creature can't be blocked except by two or more creatures.) When Iron Bully enters the battlefield, put a +1/+1 counter on target creature. 1/1
Rionya, Fire Dancer 3RRLegendary Creature — Human Wizard At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step. 3/4
Travel Preparations 1GSorcery Put a +1/+1 counter on each of up to two target creatures. Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wildwood Scourge XGCreature — Hydra Wildwood Scourge enters the battlefield with X +1/+1 counters on it. Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge. 0/0
Azor, the Lawbringer 2WWUULegendary Creature — Sphinx Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6
Patron of the Valiant 3WWCreature — Angel Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 4/4
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