M:tG card similarity search
4W · Creature — Human Cleric
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead. 2/5
Name | Mana | Type | Text |
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Devourer of Memory | UB | Creature — Nightmare | Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card. 2/1 |
Candlelit Cavalry | 4G | Creature — Human Knight | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. 5/5 |
Cunning Giant | 5R | Creature — Giant | If Cunning Giant is unblocked, you may have it assign its combat damage to a creature defending player controls. 4/4 |
Staff of the Ages | 3 | Artifact | Creatures with landwalk abilities can be blocked as though they didn't have those abilities. |
Keeper of Keys | 3UU | Creature — Human Rogue Mutant | When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. 4/4 |
Fylamarid | 1UU | Creature — Squid Beast | Flying Fylamarid can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. 1/3 |
Frilled Sea Serpent | 4UU | Creature — Serpent | {5}{U}{U}: Frilled Sea Serpent can't be blocked this turn. 4/6 |
Embereth Veteran | R | Creature — Human Knight | {1}, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") 2/1 |
Reckless Stormseeker | 2R | Creature — Human Werewolf | At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3 |
Go for Blood | 1R | Sorcery | Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.) |