M:tG card similarity search
2GG · Creature — Beast
Karstoderm enters the battlefield with five +1/+1 counters on it. Whenever an artifact enters the battlefield, remove a +1/+1 counter from Karstoderm. 0/0
Name | Mana | Type | Text |
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Twinblade Paladin | 3W | Creature — Human Knight | Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3 |
Trap Essence | GUR | Instant | Counter target creature spell. Put two +1/+1 counters on up to one target creature. |
City of Shadows | Land | {T}, Exile a creature you control: Put a storage counter on City of Shadows. {T}: Add {C} for each storage counter on City of Shadows. | |
Greater Gargadon | 9R | Creature — Beast | Suspend 10—{R} Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended. 9/7 |
Farmstead Gleaner | 3 | Artifact Creature — Scarecrow | Farmstead Gleaner doesn't untap during your untap step. {2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner. ({Q} is the untap symbol.) 2/2 |
Stony Strength | G | Instant | Put a +1/+1 counter on target creature you control. Untap that creature. |
Seedpod Caretaker | 2W | Creature — Phyrexian Cleric | When Seedpod Caretaker enters the battlefield, choose one — • Put a +1/+1 counter on target artifact or creature you control. • Transform target Incubator token you control. 2/2 |
Abzan Falconer | 2W | Creature — Human Soldier | Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying. 2/3 |
Reckoner Bankbuster | 2 | Artifact — Vehicle | Reckoner Bankbuster enters the battlefield with three charge counters on it. {2}, {T}, Remove a charge counter from Reckoner Bankbuster: Draw a card. Then if there are no charge counters on Reckoner Bankbuster, create a Treasure token and a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater." Crew 3 4/4 |
Earthen Arms | 1G | Sorcery | Put two +1/+1 counters on target permanent. Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |