M:tG card similarity search
4G · Legendary Creature — Alien Dog Soldier
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Stone Catapult | 4B | Creature — Human Soldier | {T}: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared. 1/2 |
| Bog Smugglers | 1BB | Creature — Human Mercenary | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/2 |
| The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
| Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
| Rishkar, Peema Renegade | 2G | Legendary Creature — Elf Druid | When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." 2/2 |
| Screaming Fury | 2R | Sorcery | Target creature gets +5/+0 and gains haste until end of turn. |
| Uncanny Speed | 1R | Instant | Target creature gets +3/+0 and gains haste until end of turn. |
| Aurochs Herd | 5G | Creature — Aurochs | Trample When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, put it into your hand, then shuffle. Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 4/4 |
| Bring to Life | 2U | Sorcery — Adventure | Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on it. |
| Serra's Blessing | 1W | Enchantment | Creatures you control have vigilance. (Attacking doesn't cause them to tap.) |