M:tG card similarity search
1GU · Legendary Creature — Snake Wizard
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Amrou Seekers | 2W | Creature — Kithkin Rebel | Amrou Seekers can't be blocked except by artifact creatures and/or white creatures. 2/2 |
Quakefoot Cyclops | 4R | Creature — Cyclops | When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Quakefoot Cyclops, target creature can't block this turn. 4/4 |
Kozilek's Pathfinder | 6 | Creature — Eldrazi | {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C} represents colorless mana.) 5/5 |
Irresistible Prey | G | Sorcery | Target creature must be blocked this turn if able. Draw a card. |
Gray Harbor Merfolk | 1U | Creature — Merfolk Rogue | Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3 |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Wooden Stake | 2 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Crafty Pathmage | 2U | Creature — Human Wizard | {T}: Target creature with power 2 or less can't be blocked this turn. 1/1 |
Pathmaker Initiate | 1R | Creature — Human Wizard | {T}: Target creature with power 2 or less can't be blocked this turn. 2/1 |
Lim-Dûl's Cohort | 1BB | Creature — Zombie | Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn. 2/3 |