M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and has base power and toughness 1/1.
Name | Mana | Type | Text |
---|---|---|---|
Brown Ouphe | G | Creature — Ouphe | {1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.) 1/1 |
Sinuous Vermin | 1B | Creature — Rat Horror | {3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) 2/2 |
Soul Swindler | 4B | Creature — Demon Employee | As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.) When Soul Swindler enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 5/3 |
Cast into Darkness | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-0 and can't block. |
Crippling Blight | B | Enchantment — Aura | Enchant creature Enchanted creature gets -1/-1 and can't block. |
Necromancer's Magemark | 2B | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead. |
Karoo Meerkat | 1G | Creature — Mongoose | Protection from blue 2/1 |
Pelt Collector | G | Creature — Elf Warrior | Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1 |
Leech Fanatic | 1B | Creature — Human Warlock | As long as it's your turn, Leech Fanatic has lifelink. 2/2 |
Casting of Bones | 2B | Enchantment — Aura | Enchant creature When enchanted creature dies, draw three cards, then discard one of them. |