M:tG card similarity search
2G · Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Creatures with flying can't attack or block, and their activated abilities with {T} in their costs can't be activated.
Name | Mana | Type | Text |
---|---|---|---|
Heat Wave | 2R | Enchantment | Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control. |
Ravager Wurm | 3RGG | Creature — Wurm | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) When Ravager Wurm enters the battlefield, choose up to one — • Ravager Wurm fights target creature you don't control. • Destroy target land with an activated ability that isn't a mana ability. 4/5 |
Purge | 1W | Instant | Destroy target artifact creature or black creature. It can't be regenerated. |
Dimir Keyrune | 3 | Artifact | {T}: Add {U} or {B}. {U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn. |
Thieves' Tools | 1B | Artifact — Equipment | When Thieves' Tools enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Steady Tortoise | 4G | Creature — Turtle | Ward {2} Whenever you attack, Steady Tortoise perpetually gets +1/+1. This ability also triggers if Steady Tortoise is in exile. 3/3 |
Marauding Sphinx | 3UU | Creature — Sphinx Rogue | Flying, vigilance, ward {2} Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/5 |
Garenbrig Paladin | 4G | Creature — Giant Knight | Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it. Garenbrig Paladin can't be blocked by creatures with power 2 or less. 4/4 |
Cunning Survivor | 1U | Creature — Human Warrior | Whenever you cycle or discard a card, Cunning Survivor gets +1/+0 until end of turn and can't be blocked this turn. 1/3 |
Marauding Boneslasher | 2B | Creature — Zombie Minotaur | Marauding Boneslasher can't block unless you control another Zombie. 3/3 |