Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kathari Screecher

2U · Creature — Bird Soldier

Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2

Similar cards

Color identity:
NameManaTypeText
Skyshroud Condor 1UCreature — Bird Cast this spell only if you've cast another spell this turn. Flying 2/2
Lurking Evil BBBEnchantment Pay half your life, rounded up: Lurking Evil becomes a 4/4 Phyrexian Horror creature with flying.
Githzerai Monk 4WCreature — Gith Monk Flash Flying Psychic Defense — When Githzerai Monk enters the battlefield, tap all creatures you don't control. 3/2
Carrier Pigeons 3WCreature — Bird Flying When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep. 1/1
Hoisted Hireling 2BCreature — Zombie Hoisted Hireling has flying as long as it's being held above the battlefield. 2/1
Divine Visitation 3WWEnchantment If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Magus of the Moat 2WWCreature — Human Wizard Creatures without flying can't attack. 0/3
Conclave Phalanx 4WCreature — Human Soldier Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control. 2/4
Thunderous Orator 1WCreature — Kor Wizard Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2
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