Card Codex

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17 May 2024: Card library updated.

Katilda's Rising Dawn

· Legendary Enchantment — Aura

Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Esix, Fractal Bloom 4GULegendary Creature — Fractal Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix, Fractal Bloom and create that many tokens that are copies of that creature. 4/4
Spirit Link WEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Vampiric Link BEnchantment — Aura Enchant creature Whenever enchanted creature deals damage, you gain that much life.
Helvault 3Legendary Artifact {1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Angelic Overseer 3WWCreature — Angel Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3
Kraul Harpooner 1GCreature — Insect Warrior Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
True-Faith Censer 2Artifact — Equipment Equipped creature gets +1/+1 and has vigilance. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sleep with the Fishes 2UUEnchantment — Aura Enchant creature When Sleep with the Fishes enters the battlefield, tap enchanted creature and you create a 1/1 blue Fish creature token with "This creature can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
Renounce 1WInstant Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
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