Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Katilda's Rising Dawn

· Legendary Enchantment — Aura

Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead.

Similar cards

Color identity:
NameManaTypeText
Funeral Pyre WInstant Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Ayumi, the Last Visitor 3GGLegendary Creature — Spirit Legendary landwalk (This creature can't be blocked as long as defending player controls a legendary land.) 7/3
Personal Incarnation 3WWWCreature — Avatar Incarnation {0}: The next 1 damage that would be dealt to Personal Incarnation this turn is dealt to its owner instead. Only Personal Incarnation's owner may activate this ability. When Personal Incarnation dies, its owner loses half their life, rounded up. 6/6
Phial of Galadriel 3Legendary Artifact If you would draw a card while you have no cards in hand, draw two cards instead. If you would gain life while you have 5 or less life, you gain twice that much life instead. {T}: Add one mana of any color.
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Go-Shintai of Lost Wisdom 1ULegendary Enchantment Creature — Shrine Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.) 0/4
Lavamancer's Skill 1REnchantment — Aura Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."
Glare of Heresy 1WSorcery Exile target white permanent.
Surge of Salvation WInstant You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
Shower of Arrows 2GInstant Destroy target artifact, enchantment, or creature with flying. Scry 1.
Page 196