Card Codex

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17 May 2024: Card library updated.

Katsumasa, the Animator

2UU · Legendary Creature — Moonfolk Artificer

Flying {2}{U}: Until end of turn, target noncreature artifact you control becomes an artifact creature and gains flying. If it's not a Vehicle, it has base power and toughness 1/1 until end of turn. At the beginning of your upkeep, put a +1/+1 counter on each of up to three target noncreature artifacts. 3/3

Similar cards

Color identity:
NameManaTypeText
Loran's Escape WInstant Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.
Hanna's Custody 2WEnchantment All artifacts have shroud. (They can't be the targets of spells or abilities.)
Ichthyomorphosis 2UEnchantment — Aura Enchant creature Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.
Aeromoeba 3UCreature — Elemental Beast Flying Discard a card: Switch Aeromoeba's power and toughness until end of turn. 2/4
Lignify 1GTribal Enchantment — Treefolk Aura Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
Unstable Robot Dragon Stickers {TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7
Singing Tree 3GCreature — Plant {T}: Target attacking creature has base power 0 until end of turn. 0/3
Marsh Flitter 3BCreature — Faerie Rogue Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1
Sojourner's Companion 7Artifact Creature — Salamander Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.) 4/4
Crookclaw Transmuter 3UCreature — Bird Wizard Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn. 3/1
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