Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kaust, Eyes of the Glade

R/WG · Legendary Creature — Dryad Detective

Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up. 2/2

Similar cards

Color identity:
NameManaTypeText
To Arms! 1WInstant Untap all creatures you control. Draw a card.
Glimmer Lens 1WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Whenever equipped creature and at least one other creature attack, draw a card. Equip {1}{W}
Greatbow Doyen 4GCreature — Elf Archer Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. 2/4
Plague Fiend 1BCreature — Insect Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}. 1/1
Blazing Specter 2BRCreature — Specter Flying, haste Whenever Blazing Specter deals combat damage to a player, that player discards a card. 2/2
Markov Blademaster 1RRCreature — Vampire Warrior Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it. 1/1
Dowsing Dagger 2Artifact — Equipment When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
Fly UEnchantment — Aura Enchant creature Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)
Sword of Forge and Frontier 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Turf War 4REnchantment When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.
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