Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kavu Chameleon

3GG · Creature — Kavu

This spell can't be countered. {G}: Kavu Chameleon becomes the color of your choice until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Ferocious Tigorilla 3RCreature — Cat Ape Ferocious Tigorilla enters the battlefield with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.) 4/3
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Blood Hound 2RCreature — Dog Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound. At the beginning of your end step, remove all +1/+1 counters from Blood Hound. 1/1
Inescapable Brute 5RCreature — Giant Warrior Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able. 3/3
Divergent Growth GInstant Until end of turn, lands you control gain "{T}: Add one mana of any color."
Form of the Dragon 4RRREnchantment At the beginning of your upkeep, Form of the Dragon deals 5 damage to any target. At the beginning of each end step, your life total becomes 5. Creatures without flying can't attack you.
Haldan, Avid Arcanist 2ULegendary Creature — Human Wizard Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells. 1/4
Vito's Inquisitor 3BCreature — Vampire Knight {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3
Blast Zone Land Blast Zone enters the battlefield with a charge counter on it. {T}: Add {C}. {X}{X}, {T}: Put X charge counters on Blast Zone. {3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Lay Bare 2UUInstant Counter target spell. Look at its controller's hand.
Page 211