M:tG card similarity search
4GG · Creature — Kavu
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order. 4/5
Name | Mana | Type | Text |
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Watcher of the Roost | 2W | Creature — Bird Soldier | Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life. 2/1 |
Pulse of the Dross | 1BB | Sorcery | Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. |
Omarthis, Ghostfire Initiate | XX | Legendary Creature — Spirit Naga | Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it. Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis. When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it. 0/0 |
Transgress the Mind | 1B | Sorcery | Devoid (This card has no color.) Target player reveals their hand. You choose a card from it with mana value 3 or greater and exile that card. |
Trail of the Mage-Rings | Plane — Vryn | Instant and sorcery spells have rebound. (The spell's controller exiles the spell as it resolves if they cast it from their hand. At the beginning of that player's next upkeep, they may cast that card from exile without paying its mana cost.) Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle. | |
Medomai's Prophecy | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
The Huntsman's Redemption | 2G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 3/3 green Beast creature token. II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle. III — Up to two target creatures each get +2/+2 and gain trample until end of turn. |
Disciples of Gix | 4BB | Creature — Phyrexian Human | When Disciples of Gix enters the battlefield, search your library for up to three artifact cards, put them into your graveyard, then shuffle. 4/4 |
Humiliate | WB | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control. |
Deliver Unto Evil | 2B | Sorcery | Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil. |