Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kavu Lair

2G · Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

Similar cards

Color identity:
NameManaTypeText
Fight Rigging 2GEnchantment Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Up the Beanstalk 1GEnchantment When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
Dread Linnorm 6GCreature — Snake Dragon Dread Linnorm can't be blocked by creatures with power 3 or less. 7/6
Interplanar Brushwagg 3GCreature — Brushwagg Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking. 6/4
Linebreaker Baloth 3GGCreature — Beast Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Linebreaker Baloth can't be blocked by creatures with power 2 or less. 4/5
Mogg Jailer 1RCreature — Goblin Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less. 2/2
Howlgeist 5GCreature — Spirit Wolf Creatures with power less than Howlgeist's power can't block it. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 4/2
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
Aura Gnarlid 2GCreature — Beast Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2
Savage Punch 1GSorcery Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
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