Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kavu Monarch

2RR · Creature — Kavu

Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. 3/3

Similar cards

Color identity:
NameManaTypeText
Toothy, Imaginary Friend 3ULegendary Creature — Illusion Partner with Pir, Imaginative Rascal (When this creature enters the battlefield, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it. 1/1
Kujar Seedsculptor 1GCreature — Elf Druid When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. 1/2
Seven-Tail Mentor 3WCreature — Fox Samurai When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control. 2/3
Tunnel Tipster 1GCreature — Mole Scout At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster. {T}: Add {G}. 1/1
Tempered Veteran 1WCreature — Human Knight {W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it. {4}{W}{W}, {T}: Put a +1/+1 counter on target creature. 1/2
Crowned Ceratok 3GCreature — Rhino Trample Each creature you control with a +1/+1 counter on it has trample. 4/3
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Crovax the Cursed 2BBLegendary Creature — Vampire Noble Crovax the Cursed enters the battlefield with four +1/+1 counters on it. At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax. {B}: Crovax gains flying until end of turn. 0/0
Karlov of the Ghost Council WBLegendary Creature — Spirit Advisor Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council. {W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature. 2/2
Quirion Dryad 1GCreature — Dryad Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Quirion Dryad. 1/1
Page 38