M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Darklit Gargoyle | 1W | Artifact Creature — Gargoyle | Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 |
Preston Garvey, Minuteman | 2RGW | Legendary Creature — Human Soldier | At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
Spike Tiller | 3GG | Creature — Spike | Spike Tiller enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Tiller: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from Spike Tiller: Target land becomes a 2/2 creature that's still a land. Put a +1/+1 counter on it. 0/0 |
Blessed Breath | W | Instant — Arcane | Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Threaten | 2R | Sorcery | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Ursapine | 3GG | Creature — Beast | {G}: Target creature gets +1/+1 until end of turn. 3/3 |
Mystic Might | U | Enchantment — Aura | Enchant land you control Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has "{T}: Target creature gets +2/+2 until end of turn." |
Thoughts of Ruin | 2RR | Sorcery | Each player sacrifices a land for each card in your hand. |
Glimmering Angel | 3W | Creature — Angel | Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2 |
Turf War | 4R | Enchantment | When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls. Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it. |