M:tG card similarity search
1WB · Instant
Choose two — • Each opponent sacrifices a creature. • Exile all opponents' graveyards. • Create a 1/1 white and black Spirit creature token with flying. • You gain 4 life. Entwine {3} (Choose all if you pay the entwine cost.)
Name | Mana | Type | Text |
---|---|---|---|
Attended Knight | 2W | Creature — Human Knight | First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
Daysquad Marshal | 3W | Creature — Human Soldier | When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Protector of Gondor | 3W | Creature — Human Soldier | When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Falcon Abomination | 2U | Creature — Zombie Bird | Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 2/2 |
Dart Throw | Artifact — Attraction | Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction. | |
Ajani, Strength of the Pride | 2WW | Legendary Planeswalker — Ajani | [+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control. [−2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate." [0]: If you have at least 15 life more than your starting life total, exile Ajani, Strength of the Pride and each artifact and creature your opponents control. Loyalty 5 |
Three Blind Mice | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create a 1/1 white Mouse creature token. II, III — Create a token that's a copy of target token you control. IV — Creatures you control get +1/+1 and gain vigilance until end of turn. |
Undercellar Sweep | 4W | Enchantment | When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking. |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |