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17 May 2024: Card library updated.

Kaya, Bane of the Dead

3W/BW/BW/B · Legendary Planeswalker — Kaya

Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. Loyalty 7

Similar cards

Color identity:
NameManaTypeText
Karn's Sylex 3Legendary Artifact Karn's Sylex enters the battlefield tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
Frenzied Gorespawn 3BRCreature — Horror When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4
Ertai's Trickery UInstant Counter target spell if it was kicked.
Karplusan Strider 3GCreature — Yeti Karplusan Strider can't be the target of blue or black spells. 3/4
Eidolon of Obstruction 1WEnchantment Creature — Spirit First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate. 2/1
Mairsil, the Pretender 1UBRLegendary Creature — Human Wizard When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it. Mairsil, the Pretender has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn. 4/4
Jace, the Living Guildpact 2UULegendary Planeswalker — Jace [+1]: Look at the top two cards of your library. Put one of them into your graveyard. [−3]: Return another target nonland permanent to its owner's hand. [−8]: Each player shuffles their hand and graveyard into their library. You draw seven cards. Loyalty 5
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Oblivion Ring 2WEnchantment When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Fight or Flight 3WEnchantment At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
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