M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Lord of Atlantis | UU | Creature — Merfolk | Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2 |
Earl of Squirrel | 4GG | Creature — Squirrel Noble Advisor | Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1. 4/4 |
Phantom General | 3W | Creature — Spirit Soldier | Creature tokens you control get +1/+1. 2/3 |
Yavimaya Barbarian | RG | Creature — Elf Barbarian | Protection from blue 2/2 |
Maze Abomination | 5B | Creature — Elemental | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch. 4/5 |
Relic Axe | 2 | Artifact — Equipment | When Relic Axe enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. If it's a Warrior, it gets +2/+1 instead. Equip {2} |
Herald of the Fair | 2W | Creature — Human | When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
Dawnfeather Eagle | 4W | Creature — Bird | Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
Valiant Farewell | 1W | Instant | Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card. |
Primal Might | XG | Sorcery | Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |