M:tG card similarity search
UR · Legendary Creature — Human Wizard
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Hand to Hand | 2R | Enchantment | During combat, players can't cast instant spells or activate abilities that aren't mana abilities. |
Tenacious Tomeseeker | 2U | Creature — Human Knight | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When Tenacious Tomeseeker enters the battlefield, if it was bargained, return target instant or sorcery card from your graveyard to your hand. 3/2 |
Refraction Trap | 3W | Instant — Trap | If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target. |
Abaddon the Despoiler | 2UBR | Legendary Creature — Astartes Warrior | Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn. 5/5 |
Hewed Stone Retainers | 3 | Artifact Creature — Golem | Cast this spell only if you've cast another spell this turn. 4/4 |
Deepwood Denizen | 2G | Creature — Elf Warrior | Vigilance {5}{G}, {T}: Draw a card. This ability costs {1} less to activate for each +1/+1 counter on creatures you control. 3/2 |
Galvanoth | 3RR | Creature — Beast | At the beginning of your upkeep, you may look at the top card of your library. You may cast it without paying its mana cost if it's an instant or sorcery spell. 3/3 |
Colossal Heroics | 2G | Instant | Strive — This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures. |
Mystic Veil | 1U | Enchantment — Aura | You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Sword of Once and Future | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2} |