Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kazandu Nectarpot

1G · Creature — Insect

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life. 1/3

Similar cards

Color identity:
NameManaTypeText
Stromgald Cabal 1BBCreature — Human Knight {T}, Pay 1 life: Counter target white spell. 2/2
Souvenir Snatcher 4UCreature — Bird Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, gain control of target noncreature artifact. 4/4
Olivia, Mobilized for War 1BRLegendary Creature — Vampire Knight Flying Whenever another creature enters the battlefield under your control, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types. 3/3
Oracle of Nectars 2G/WCreature — Elf Cleric {X}, {T}: You gain X life. 2/2
Mage Hunters' Onslaught 2BBSorcery Destroy target creature or planeswalker. Whenever a creature blocks this turn, its controller loses 1 life.
Flameshadow Conjuring 3REnchantment Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Descendant of Kiyomaro 1WWCreature — Human Soldier As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life." 2/3
Grave Peril 1BEnchantment When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
Countersquall UBInstant Counter target noncreature spell. Its controller loses 2 life.
Cosima, God of the Voyage 2ULegendary Creature — God At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it." 2/4
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