M:tG card similarity search
5G · Creature — Beast
Trample When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand. 6/5
Name | Mana | Type | Text |
---|---|---|---|
Rebuild | 2U | Instant | Return all artifacts to their owners' hands. Cycling {2} ({2}, Discard this card: Draw a card.) |
Clutch of Currents | U | Sorcery | Return target creature to its owner's hand. Awaken 3—{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Urborg Emissary | 2B | Creature — Human Wizard | Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand. 3/1 |
Puppet Master | UUU | Enchantment — Aura | Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand. |
Run Away Together | 1U | Instant | Choose two target creatures controlled by different players. Return those creatures to their owners' hands. |
Riptide Laboratory | Land | {T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand. | |
Snow Hound | 2W | Creature — Dog | {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1 |
Kederekt Leviathan | 6UU | Creature — Leviathan | When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 5/5 |
Soratami Rainshaper | 2U | Creature — Moonfolk Wizard | Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1 |
Trial of Solidarity | 2W | Enchantment | When Trial of Solidarity enters the battlefield, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche enters the battlefield under your control, return Trial of Solidarity to its owner's hand. |