M:tG card similarity search
UBR · Creature — Horror
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 2/3
Name | Mana | Type | Text |
---|---|---|---|
Nezumi Road Captain | Enchantment Creature — Rat Rogue | Menace Vehicles you control have menace. (They can't be blocked except by two or more creatures.) 2/2 | |
Tithe Drinker | WB | Creature — Vampire | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) 2/1 |
Moor Fiend | 3B | Creature — Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
Dross Prowler | 2B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/1 |
Gluttonous Zombie | 4B | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 3/3 |
Severed Legion | 1BB | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Spawn of Rix Maadi | 3BR | Creature — Horror | Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) 5/3 |
Highborn Ghoul | BB | Creature — Zombie | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) 2/1 |
Jhessian Zombies | 4UB | Creature — Zombie | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Islandcycling {2}, swampcycling {2} ({2}, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.) 2/4 |
Etherium Abomination | 3UB | Artifact Creature — Horror | Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/3 |