M:tG card similarity search
1R · Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.) 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Pyre-Sledge Arsonist | 2R | Creature — Viashino Shaman | {1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn. 2/2 |
| Wolf Strike | 2G | Instant | Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control. |
| Aggressive Crag | Land | At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}. | |
| Maze of Ith | Land | {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. | |
| Swallowing Plague | XBB | Sorcery — Arcane | Swallowing Plague deals X damage to target creature and you gain X life. |
| Thundermaw Hellkite | 3RR | Creature — Dragon | Flying Haste (This creature can attack and {T} as soon as it comes under your control.) When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures. 5/5 |
| Blade Juggler | 4B | Creature — Human Rogue | Spectacle {2}{B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card. 3/2 |
| Mindwrack Harpy | 3B | Enchantment Creature — Harpy | Flying At the beginning of combat on your turn, each player mills three cards. 3/2 |
| Subdue | G | Instant | Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value. |
| Touch of the Void | 2R | Sorcery | Devoid (This card has no color.) Touch of the Void deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead. |