M:tG card similarity search
1U · Creature — Human Soldier
{2}{U}: Target creature gains flying until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Abbey Gargoyles | 2WWW | Creature — Gargoyle | Flying, protection from red 3/4 |
Sygg, River Guide | WU | Legendary Creature — Merfolk Wizard | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2 |
Triumph of the Hordes | 2GG | Sorcery | Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
Impervious Greatwurm | 7GGG | Creature — Wurm | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Indestructible 16/16 |
Aeromunculus | 1GU | Creature — Homunculus Mutant | Flying {2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) 2/3 |
Dance of the Skywise | 1U | Instant | Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying. |
Ambush | 3R | Instant | Blocking creatures gain first strike until end of turn. |
Woodland Patrol | 2G | Creature — Human Scout | Vigilance 3/2 |
Speedway Fanatic | 1R | Creature — Human Pilot | Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1 |
Tandem Tactics | 1W | Instant | Up to two target creatures each get +1/+2 until end of turn. You gain 2 life. |