M:tG card similarity search
1U · Creature — Human Soldier
{2}{U}: Target creature gains flying until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Rattleback Apothecary | 2B | Creature — Gorgon Warlock | Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/2 |
Icatian Scout | W | Creature — Human Soldier Scout | {1}, {T}: Target creature gains first strike until end of turn. 1/1 |
Flash Conscription | 5R | Instant | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn. |
Falkenrath Torturer | 2B | Creature — Vampire | Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer. 2/1 |
Dauntless Escort | 1GW | Creature — Rhino Soldier | Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn. 3/3 |
Threaten | 2R | Sorcery | Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.) |
Obsidian Acolyte | 1W | Creature — Human Cleric | Protection from black {W}: Target creature gains protection from black until end of turn. 1/1 |
Flensing Raptor | 2W | Creature — Phyrexian Bird | Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Flensing Raptor enters the battlefield, another target creature you control with toxic gets +1/+1 and gains flying until end of turn. 2/2 |
Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |