M:tG card similarity search
1U · Creature — Human Soldier
{2}{U}: Target creature gains flying until end of turn. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Stronghold Biologist | 2U | Creature — Human Spellshaper | {U}{U}, {T}, Discard a card: Counter target creature spell. 1/1 |
Keldon Arsonist | 2R | Creature — Human Soldier | {1}, Sacrifice two lands: Destroy target land. 1/1 |
Ruby Collector | W | Creature — Human Detective | When you attack with three or more creatures, conjure a card named Mox Ruby into your hand. This ability triggers only once. {1}{R}: Creatures you control get +1/+0 until end of turn. 1/1 |
Kargan Dragonrider | 1R | Creature — Human Warrior | As long as you control a Dragon, Kargan Dragonrider has flying. (It can't be blocked except by creatures with flying or reach.) 2/2 |
Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
Soltari Crusader | 2W | Creature — Soltari Knight | Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{W}: Soltari Crusader gets +1/+0 until end of turn. 2/1 |
Quicksmith Spy | 3U | Creature — Human Artificer | When Quicksmith Spy enters the battlefield, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy. 2/3 |
Ethersworn Adjudicator | 4U | Artifact Creature — Vedalken Knight | Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap Ethersworn Adjudicator. 4/4 |
Singing Tree | 3G | Creature — Plant | {T}: Target attacking creature has base power 0 until end of turn. 0/3 |
Surrak and Goreclaw | 4GG | Legendary Creature — Human Bear | Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5 |