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17 May 2024: Card library updated.

Keen-Eared Sentry

1W · Creature — Human Soldier

You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1

Similar cards

Color identity:
NameManaTypeText
Subterranean Scout 1RCreature — Goblin Scout When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn. 2/1
Marsh Threader 1WCreature — Kor Scout Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1
Recruit the Worthy WInstant Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.
Bomber Corps 1RCreature — Human Soldier Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target. 1/2
Gravebind BInstant Target creature can't be regenerated this turn. Draw a card at the beginning of the next turn's upkeep.
Harvesttide Sentry 1GCreature — Human Warrior Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn. 3/1
Worthy Knight 1WCreature — Human Knight Whenever you cast a Knight spell, create a 1/1 white Human creature token. 2/2
Wilson, Subtle Bear 1GULegendary Creature — Bear Warrior Reach, trample Ward {2} Wilson, Subtle Bear can't be blocked. {1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery. 3/3
Dragon-Style Twins 3RRCreature — Human Monk Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 3/3
Ordruun Mentor 2R/WCreature — Minotaur Soldier Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever you attack a player, target creature that's attacking that player gains first strike until end of turn. 3/2
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