M:tG card similarity search
2W · Creature — Human Cleric
When Keensight Mentor enters the battlefield, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance. 1/4
Name | Mana | Type | Text |
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Dearly Departed | 4WW | Creature — Spirit | Flying As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it. 5/5 |
Unbreakable Formation | 2W | Instant | Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn. |
Kavu Monarch | 2RR | Creature — Kavu | Kavu creatures have trample. Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch. 3/3 |
Glowstone Recluse | 2G | Creature — Spider | Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it. 2/3 |
Implement of Ferocity | 1 | Artifact | {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery. When Implement of Ferocity is put into a graveyard from the battlefield, draw a card. |
Lat-Nam Adept | 3U | Creature — Human Wizard | Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept. 3/3 |
Snapping Sailback | 4G | Creature — Dinosaur | Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4 |
Good-Fortune Unicorn | 1GW | Creature — Unicorn | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2 |
Gladehart Cavalry | 5GG | Creature — Elf Knight | When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6 |
Bristling Hydra | 2GG | Creature — Hydra | When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3 |