Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keeper of Progenitus

3G · Creature — Elf Druid

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced. 1/3

Similar cards

Color identity:
NameManaTypeText
Scavenger Grounds Land — Desert {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Rogues' Gallery 2BSorcery For each color, return up to one target creature card of that color from your graveyard to your hand.
Laughing Jasper Flint 1BRLegendary Creature — Lizard Rogue Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells. 4/3
Make an Example 3BSorcery Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile. (Piles can be empty.)
Rushwood Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Somberwald Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Willow Dryad GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Arixmethes, Slumbering Isle 2GULegendary Creature — Kraken Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it. As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.) Whenever you cast a spell, you may remove a slumber counter from Arixmethes. {T}: Add {G}{U}. 12/12
Kindred Discovery 3UUEnchantment As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
Cryptic Caves Land {T}: Add {C}. {1}, {T}, Sacrifice Cryptic Caves: Draw a card. Activate only if you control five or more lands.
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