Card Codex

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17 May 2024: Card library updated.

Keeper of Progenitus

3G · Creature — Elf Druid

Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana of any type that land produced. 1/3

Similar cards

Color identity:
NameManaTypeText
Undiscovered Paradise Land {T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Mask of Intolerance 2Artifact At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
Hall of Oracles Land {T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Leyline of Abundance 2GGEnchantment If Leyline of Abundance is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
Celestial Dawn 1WWEnchantment Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Sap Sucker Artifact — Contraption Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
Strength Bobblehead 3Artifact — Bobblehead {T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Galazeth Prismari 2URLegendary Creature — Elder Dragon Flying When Galazeth Prismari enters the battlefield, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell." 3/4
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Word of Command BBInstant Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
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