Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keeper of the Beasts

GG · Creature — Human Wizard

{G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Create a 2/2 green Beast creature token. 1/2

Similar cards

Color identity:
NameManaTypeText
Stupefying Touch 1UEnchantment — Aura Enchant creature When Stupefying Touch enters the battlefield, draw a card. Enchanted creature's activated abilities can't be activated.
Warmonger 3RCreature — Minotaur Monger {2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. 3/3
Increasing Devotion 3WWSorcery Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Nature's Ruin 2BSorcery Destroy all green creatures.
Baru, Fist of Krosa 3GGLegendary Creature — Human Druid Whenever a Forest enters the battlefield, green creatures you control get +1/+1 and gain trample until end of turn. Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control. 4/4
Deadly Insect 4GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 6/1
Pincher Beetles 2GCreature — Insect Shroud (This creature can't be the target of spells or abilities.) 3/1
Hunt for Specimens 1BSorcery Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Honden of Life's Web 4GLegendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Wake the Reflections WSorcery Populate. (Create a token that's a copy of a creature token you control.)
Page 77