M:tG card similarity search
1 · Artifact Creature — Golem
You may look at face-down creatures you don't control any time. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Fold into Aether | 2UU | Instant | Counter target spell. If that spell is countered this way, its controller may put a creature card from their hand onto the battlefield. |
Mirran Spy | 2U | Creature — Drone | Flying Whenever you cast an artifact spell, you may untap target creature. 1/3 |
Shah of Naar Isle | 3R | Creature — Efreet | Trample Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards. 6/6 |
Ojer Kaslem, Deepest Growth | 3GG | Legendary Creature — God | Trample Whenever Ojer Kaslem deals combat damage to a player, reveal that many cards from the top of your library. You may put a creature card and/or a land card from among them onto the battlefield. Put the rest on the bottom in a random order. When Ojer Kaslem dies, return it to the battlefield tapped and transformed under its owner's control. 6/5 |
Sand Strangler | 3R | Creature — Beast | When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature. 3/3 |
Wonder | 3U | Creature — Incarnation | Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. 2/2 |
_____ Bird Gets the Worm | 3WW | Creature — Bird Guest | Flying When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.) 2/4 |
Meditate | 2U | Instant | Draw four cards. You skip your next turn. |
Pedantic Learning | UU | Enchantment | Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card. |
Sneak Attack | 3R | Enchantment | {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step. |