Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Keeper of the Lens

1 · Artifact Creature — Golem

You may look at face-down creatures you don't control any time. 1/2

Similar cards

Color identity:
NameManaTypeText
Plant Beans 1GSorcery — Adventure You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Exploration GEnchantment You may play an additional land on each of your turns.
The Explorer Hero You may play an additional land on each of your turns.
The Flux 2RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}.
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Vernal Equinox 3GEnchantment Any player may cast creature and enchantment spells as though they had flash.
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Lidless Gaze 2BRSorcery Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast them. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hero's Blade 2Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Summer Bloom 1GSorcery You may play up to three additional lands this turn.
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